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[05] MANIFESTO

WHY WE
DESIGN

We are not building buildings.
We are building the immune system of the city.

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01

The Era of Metabolic Urbanism

We are leaving the age of "Static Architecture" and entering the age of Metabolic Urbanism.

Cities are Organisms

They have flows, pulses, and fevers. Traffic is circulation. Data is the nervous system. Energy is metabolism.

→ Urban Systems Lab

Architecture is Biology

Buildings are cells within a larger tissue. Facades breathe. Structures adapt. Spaces evolve with their inhabitants.

→ Adaptive Design

Design is Behavior

We design for "life," not just "looks." How do people move? Where do they gather? What patterns emerge?

→ Behavioral Research
CITY Energy Water People Data City as a metabolic system with interconnected flows
02

The Multi-Scale Journey

From furniture to city. From the intimate to the infinite. We treat design as a fractal continuity where every scale influences the next. It is not just about size; it is about the resolution of reality we choose to engage with, and how that choice ripples through the entire system.

CELL ORGAN TISSUE METABOLISM CONNECTIVE BIOSPHERE 1:5000 1:50

Fractal continuity: from intimate to infinite

01 1:5 OBJECT SCALE

FURNITURE

ObjectMaterialDetail

At this resolution, architecture dissolves into pure craft. Every millimeter matters, every tolerance is felt. The detail is not decoration—it's where forces become visible.

PHILOSOPHY

The joint is the origin of all ornament. Every chair is a building in miniature and every building is a detail amplified.

Browse Digital Assets →
FURNITURE - At this resolution, architecture dissolves into pure craft. Every millimeter matters, every tolerance is felt. The detail is not decoration—it's where forces become visible.
02 1:20 INTERIOR SCALE

ROOM

LayoutProxemicsFlow

The first container of social interaction. We apply Edward Hall's proxemics to define invisible boundaries of intimacy and publicness within a closed system.

THEORY

Space shapes behavior. We design not just walls, but the probability of interaction within them.

Capture with SpaceCraft →
ROOM - The first container of social interaction. We apply Edward Hall's proxemics to define invisible boundaries of intimacy and publicness within a closed system.
03 1:50 UNIT SCALE

APARTMENT

UnitDomesticThreshold

The dwelling is a complete domestic ecosystem. We analyze typologies to optimize the delicate balance between the private self and the collective family.

PHILOSOPHY

The unit is a "tiny city." Each room relates to the whole as a cell relates to an organism.

Generate Plans with PlanForge →
APARTMENT - The dwelling is a complete domestic ecosystem. We analyze typologies to optimize the delicate balance between the private self and the collective family.
04 1:100 BUILDING SCALE

BUILDING

StructureEnvelopeSystem

Individual units stack to form a vertical community. At this scale, we engage with systems: structural loads, HVAC networks, and circulation paths.

THEORY

The building is an environmental filter. Returns on investment are measured in energy, comfort, and social capital.

View Generative Facades Lab →
BUILDING - Individual units stack to form a vertical community. At this scale, we engage with systems: structural loads, HVAC networks, and circulation paths.
05 1:500 URBAN BLOCK

COMPLEX

SiteMulti-AgentTexture

Architecture becomes territory. Multiple structures negotiate shared ground. We deploy agent-based simulations to predict emergent crowd behaviors.

PHILOSOPHY

The whole exceeds the sum of parts. An assemblage of heterogeneous elements creates a new urban texture.

Explore Emergent Complexes →
COMPLEX - Architecture becomes territory. Multiple structures negotiate shared ground. We deploy agent-based simulations to predict emergent crowd behaviors.
06 1:1000 DISTRICT SCALE

DISTRICT

NetworkCommunityRhizome

Architecture becomes sociology. Street networks and public spaces define the invisible boundaries of community. We map these flows to design connectivity.

THEORY

Urban tissue is not static layout but a frozen moment of social negotiation.

View Garden City Research →
DISTRICT - Architecture becomes sociology. Street networks and public spaces define the invisible boundaries of community. We map these flows to design connectivity.

How It All Connects

Research 1
Projects 2
Tools 3
03

Computational Roots

Our work is positioned within a specific intellectual lineage—from cybernetic theory to architectural experimentation.

Gordon Pask Cedric Price Archigram Zaha Hadid AADRL Fraktal

Form & Computation

Frei Otto
FIG. 02 Form-Finding

Frei Otto

Form-Finding

Munich Olympic Stadium's tensile canopy. Soap film experiments finding minimal surfaces. Otto proved that nature optimizes form through physical constraints—not stylistic preferences.

David Rutten
FIG. 07 Grasshopper Creator

David Rutten

Grasshopper Creator

Before Grasshopper, parametric design required programming expertise. Rutten created a visual interface that lets architects think algorithmically without writing code. A design democracy revolution.

Experimental Architecture

Peter Eisenman
FIG. 02 Process & Diagram

Peter Eisenman

Process & Diagram

House I through XI: a decade of systematic formal experimentation. Each project explored one rule pushed to its logical conclusion. Eisenman showed that architecture can be a form of research.

Daniel Libeskind
FIG. 09 Narrative Geometry

Daniel Libeskind

Narrative Geometry

Architecture as storytelling through geometry. The Jewish Museum Berlin—voids, angles, fractures—demonstrates that spatial experience can carry meaning beyond function.

John Hejduk
FIG. 02 Poetic Rigor

John Hejduk

Poetic Rigor

Masques, wall houses, the discipline of reduction. Hejduk's drawings are architecture distilled to its conceptual essence—pure spatial poetry.

Urban Metabolism

Kenzo Tange
FIG. 09 Metabolist Movement

Kenzo Tange

Metabolist Movement

1960 Tokyo Bay Plan: infrastructure as tree branches, neighborhoods as cells, city as organism. The Metabolists proposed that urban planning should follow biological—not mechanical—logic.

Rem Koolhaas
FIG. 04 S,M,L,XL

Rem Koolhaas

S,M,L,XL

OMA's multi-scale practice spans from furniture to masterplans. S,M,L,XL codified cross-scale thinking: Small, Medium, Large, Extra-Large as a continuous design spectrum where each scale informs the others.

Jan Gehl
FIG. 09 Human-Scale Urbanism

Jan Gehl

Human-Scale Urbanism

"Cities for People." Gehl's pedestrian studies, public space research, and advocacy for walkable urbanism changed how we measure urban quality.

Philosophy & Systems Theory

Deleuze & Guattari
FIG. 03 A Thousand Plateaus

Deleuze & Guattari

A Thousand Plateaus

"The Fold" reimagined space as continuous transformation. "A Thousand Plateaus" gave us the Rhizome—non-hierarchical networks that grow in all directions—and the Body without Organs: a field of pure potentiality before organization imposes structure.

Gregory Bateson
FIG. 06 Mind & Nature

Gregory Bateson

Mind & Nature

Cybernetic epistemology: the pattern that connects. Bateson saw mind not as brain, but as the relationship between organism and environment. Ecology of ideas.

04

Our Approach

Fraktal exists at the intersection of computational precision and architectural intuition.

We don't choose between data and design—we synthesize them. Every project begins with research: environmental simulations, behavioral modeling, parametric exploration. From this foundation of knowledge, form emerges not as arbitrary gesture, but as optimized response.

01 We begin with deep Research, collecting data and analyzing precedents to understand the problem space.

02 We then Simulate environmental forces, using CFD and solar analysis to inform the geometry.

03 Algorithms help us Optimize for multiple objectives, evolving thousand of variations to find the fittest solution.

04 Finally, we Manifest the design with precise documentation and fabrication-ready data.

RESEARCH SIMULATE OPTIMIZE MANIFEST ITERATE Continuous feedback loop: our iterative design methodology

Theoretical Implications

This shift from object-making to system-designing fundamentally alters the architect's agency. We no longer author static forms; we author the genetic code of the built environment. We determine the DNA of the city.

By manipulating these parameters, we don't just solve immediate problems; we enable the built environment to evolve over time, adapting to user needs and environmental shifts.

Predictive Intelligence

Designs that anticipate future adaptations.

Material Efficiency

Geometry optimized for minimal resource consumption.

Social Resonance

Spaces tuned to human behavioral patterns.

DATA THEORY SIMULATION ANALYSIS

FIG 04.2: COMPUTATIONAL SYNTHESIS MODEL

05

Core Principles

Computational Rigor

Every design decision backed by data. Intuition informed by simulation.

Cross-Scale Thinking

From furniture to city. From material to ecosystem. Scale is a spectrum.

Adaptive Systems

Buildings that learn. Spaces that respond. Architecture that evolves.

Open Knowledge

Sharing research, tools, and methodologies. Growing the field together.

06

Why Now?

Urban DNA Visualization
Urban DNA Visualization

The old paradigms are failing. A new approach is not optional—it's survival.

Housing Crisis

The global housing deficit is projected to impact 1.6 billion people by 2025. Rising costs and zoning inefficiencies have broken the social contract. We need a new model of density that is affordable by design, not by subsidy.

Climate Infrastructure

Our cities are built for a climate that no longer exists. Heat islands, flash floods, and energy volatility are now the baseline. Resilience requires infrastructure that acts as a living buffer, not a static barrier.

Mobility Collapse

The car-centric city has reached its mathematical limit. Congestion costs billions while severing communities. We are moving toward multimodal, decentralized networks where proximity replaces velocity.

The Fraktal Response

Metabolic Urbanism: We treat the city as an organism, not a machine. By using data to model these complex interactions, we design interventions that heal rather than just accommodate.

OLD

Concept → Form → Build

NEW

Question → Simulate → Optimize → Form

"Technology is the answer. But what was the question?"
— Cedric Price
"The street is the river of life of the city."
— William H. Whyte
"Simplicity is not the goal. It is the by-product of a good idea."
— Paul Rand

Join the Research

Interested in collaborating on computational design research?
We're always looking for partners, clients, and fellow explorers.